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However, this is not much of a problem if you serve their other needs and you will find yourself running a profitable prison without having individual cells.
Consider using Holding Cells to hold prisoners in mass for great profit, the only downside is that prisoners will crave Privacy. That way, there's less distance for your prisoners to travel between the two buildings. Laundry rooms are most efficient near your cell blocks. That way, injured guards (or other staff members) can be healed on the way to the Staff room. A good idea is to make the staff who wish to go to the Staff room walk through an Infirmary. Staff rooms work best in the center of the prison so there is less of a distance for staff members to travel in order to reach it. Sell excess Boards, the prisoners will cut new ones and the problem will solve itself.
The same goes for the Forestry, if there are too many logs in the workshop, trees will still be cut down but logs will stay in the Forestry instead of being taken to the workshop. Sell excess Boards manually using the sell object tool to create demand and your prisoners will start sawing logs again. Workshops overflowing with Boards and Logs will cause the prisoners to mope about doing nothing. This is because the sheet metal required is delivered there and where your prisoners (or if Deliveries is set to staff only, your workmen) will collect it from. It is recommended to have your Workshop adjacent or close to Deliveries. To get 20 prisoners to work in a Workshop, the room size has to be 240 tiles (24x10 or 20x12 for example). The maximum prisoner number that can work in a Workshop is 100. The bigger the Workshop, the more prisoners working. Workshops and kitchens should be placed close to Deliveries. The prisoners will walk from workshop to workshop.
Building multiple Workshops is inefficient unless they are adjacent to each other. A good object to put in the Yard is a phone booth to reduce the needs for family and the possibility of rioting.
The Kitchen and Canteen should be close to each other, this reduces the time for cooks to place food in the serving tables. As of Alpha 16, Solitary rooms do not require a Solitary Door or any size so the minimal requirement to build a solitary is 1X1. If this is the case, place a metal detector at the door with a guard stationed nearby, because even minimum security inmates will attempt to smuggle out contraband. This doesn't apply if prisoners are working in the kitchen. This prevents prisoners from getting contraband. The Kitchen should have staff only doors as their entrance. You can then re-hire them when it comes time to build. While you do this, you can fire all your workers to make more profit, as they won't be doing anything while you plan. Do some planning at the start using the Planning tool. The canteen CAN be built outside! You can use this to save money. In most cases, the prisoners will be finished eating before the eat part of the regime is over so it is recommended to place phone booths and weight benches in the canteen for inmates who are done eating, and want to contact their family or exercise. (By having showers in the canteen, you do not need to have a separate shower time in your regime, and an additional hour or two can be used for prisoners to do whatever they need to do) #Prison architect 5 star free#
Even without Free time, you can still satisfy your inmates' needs by placing toilets, TVs, showers, and other objects in the canteen for prisoners to use after their meal and yard time. Having higher quality meals can improve standards. Put objects that lower needs in the Yard. Note that having a Phone Tap is a good idea, just in case your inmates arrange contraband deliveries or other illegal activity. Visitation isn't really needed, as prisoners can just use the phone booth. Free time can lower many needs at once so it is recommended to have a common room to boost need cover however. I recommend placing striped bars with certain colours so you can remember easily. You need to remember, however, what class the prisoners were before they are reclassed as protected. If events are enabled, it is a good idea before you reach 100 prisoners that you create a virus ward for protective custody. #Prison architect 5 star tv#
A good way to lower the recreation need is to put a TV in the cell. 6 Protective Custody, Supermax, Death Rowįence, Wall, or Perimeter Wall around the prison.