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The sole DLCs not covered in this guide are Infinite Frontiers, which is an ebook, and the Stellaris Soundtrack. Both of them add a lot of story and things to do to counter the downtime between wars and other main events. If after you have read this guide you are still unsure what to buy I'd suggest to go for Utopia first and then Distant Stars or Ancient Relics. So if you are liking what you are reading, just buy the DLC disregarding its position in this guide. That said, every single DLC covers a specific aspect. The order is just to give you a general idea on what you should focus first. If you aren't interested in those voice packs or to play with robotic species you definitely want to buy some other DLCs. For instance, I rated Synthetic Dawn highly because it adds different playstyles, a lot of voice packs, portraits and new events for a cheaper price than (e.g.) Leviathan. This does not necessarily translate directly into a hard ranking or a shopping list. In judging the order I have considered several factors like content included, how polished it is and the proposed price. The DLCs are here roughly sorted in order of importance (from the most to the least important). What is Covered by This Guide?What follows is a rundown of all the gameplay-related DLCs currently available in the game with a brief summary of the main features and my opinion on them. Since this is a game I care about, I decided to spend some time making this guide offering a player's perspective, with the hope it would be useful to someone. This task is made more difficult by the fact that the store page of each DLC is not very effective in conveying the content provided and how this plays out in an actual game. Now, with so many options it may be a confusing experience for a newcomer who wants to pick just one or two DLCs and he's unsure which one to choose.
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Therefore, in evaluating the content offered versus the cost of each DLC, you should also consider that the largest part of the developers' work went into a free update that everyone can enjoy, even if they don't own the DLC. If anything, to me this is a way better compromise than rebranding the same game year after year forcing a new purchase, or plaguing the game with microtransactions (like some other companies do). Personally, I find this approach very fair for everyone involved.
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Each company has its own way to support a long term development, and liking or not this particular approach goes down to personal preferences.
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Why so Many DLCs?The Paradox way is to propose a title with a very long term support and finance it with regular updates that come in the form of a substantial free patch coupled with an optional DLC that usually expand the free features introduced in the update.
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